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NPC Generator

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Advanced [show]


Osco Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears white leather gloves, a white jacket, and tight pants. His blonde hair is cut short. His face is scarred and worn.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has all his life been fascinated with singing.

History: Sold as a small child to a brothel owner, Osco was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to end his boredom

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Banker

Voice: Relaxed voice

Attributes [hide]

Osco Goldfound, Male Halfling Ranger 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)9 (-1) 9 (-1)9 (-1)
Skills Investigation +1, Survival +1
Senses Passive Perception 9
Languages Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Dagnal Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her red hair in a pixie cut. Her fair skin shows little sign of her aristocratic breeding.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: A powerful necromancer made her what she is. Her father was a soldier and died while she was still young. Dagnal was left her father's suit of armor and trained in its use and care. During her travels, Dagnal and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dagnal discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Dagnal fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Justice. Flaws: Racist. Bonds: Attractive, Mentor, Military. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Dagnal Orcfoe, Female Dwarf Cleric 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 7 (-2)14 (+2)
Skills Athletics +3, Insight +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10000 cp. 1 Silver holy symbol.


Social Check DCs


Margery Sutton, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her white hair is drawn into a tight pony tail with a card scrunchie. Her brown eyes dart from person to person.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She always tries to repair and not replace. It was this mentality that drove her into the Glassblower business.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an athlete and attended two major summer competitions. She never won. She was granted druidic powers by her dying sister.

Motivation: Her religion dominates her actions; and wants to work out more often

Ideals: Athletic, Philantrophist, Persistence, Gifted. Flaws: Disease. Bonds: Religious. Occupation: Glassblower

Voice: Speaks like tongue is numb

Attributes [hide]

Margery Sutton, Female Human Warrior 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)8 (-1) 4 (-3)10 (+0)
Skills Animal Handling -1, Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 160 gp.


Social Check DCs


Spear Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His orange fur is unkempt and raggedy. His blue eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses divination through singing.

History: Spear hails from a village terrorized by brigands. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in pickaxe use. Days after completing his studies, news broke out that his hometown was attacked by brigands. Spear was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: A deep hatred of brigands; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Gifted, Fighting. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Mercenary

Voice: Low rumbling, strings words together

Attributes [hide]

Spear Plume, Male Tabaxi Sorcerer 2
Medium (5'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)12 (+1) 6 (-2)11 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 140 pp.


Social Check DCs

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