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NPC Generator

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Advanced [show]


Lamlis Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears yellow leather gloves, a yellow jacket, and tight pants. He sports a long black beard, and similarly colored long hair. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with his god.

History: Born in the north to a Merchant, Lamlis learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic. Bonds: Religious, Job, Immigrant, Enemies. Occupation: Merchant

Voice: Spanish accent

Attributes [hide]

Lamlis Yaeldrin, Male Half-Elf Fighter 1
Medium (5'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)10 (+0) 14 (+2)10 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 3000 cp.


Social Check DCs


Ella Mellegaard, Female Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned female wears a violet Stetson hat and violet clothes. She is tall, broad shouldered and powerfully built. Her auburn hair is unkempt and raggedy. She wears large thick round spectacles.

Personality: She is witty, but her monotone delivery comes off as unnerving She has a habit of throwing herself into exceedingly dangerous situations.

History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ella took refuge in the old dungeon and found the beat up flail and armor she uses now. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To prove her worth to the world; and she is unsatisfied with her job

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Courier

Voice: Whispers

Attributes [hide]

Ella Mellegaard, Female Half-Elf Druid 1
Medium (5'1") Half-Elf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 9 (-1)13 (+1) 7 (-2)8 (-1)
Skills Animal Handling +0, Investigation +3
Senses Passive Perception 8
Languages Common, Elven, Infernal
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp. 1 Darkwood Shield.


Social Check DCs


Findex Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is renowned for her bright black dresses and hats. She wears her copper crest down. Her gold eyes are passionate and lively.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She got away from her former life and has fallen to alcoholism.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she's repulsed by the pc

Flaws: Antagonistic, Forgetful, Addict. Bonds: Immigrant, Nature, Debt. Occupation: Carter

Voice: Hissing voice

Attributes [hide]

Findex Beryntolthropal, Female Dragonborn Commoner 1
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Fragrant Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dull pastel sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His yellow fur has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the east his family was never financially stable. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Attractive, Poor. Occupation: Beggar

Voice: Speaks with back of mouth

Attributes [hide]

Fragrant Shore, Male Tabaxi Wizard 1
Medium (5'0") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)7 (-2) 8 (-1)17 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 gp.


Social Check DCs

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