Druuk Kendal, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man is generally shirtless and showing off his tattooed chest. He sports a flattop hair cut. His eyes, though not visible through his cowl, are green.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also has developed a complete distrust of the Dilettante profession.
History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Mortician.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he loathes his own lifestyle
Flaws: Shy, Ugly, Depressed. Bonds: Poor, Job, Adventurer. Occupation: Mortician
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 3)
Armor Class 6
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 3 (-4) | 11 (+0) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Draconic
Attacks Melee +4 / 1d8+2, Ranged -2 / 1d8-4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Fonkin Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He tends to wear a blue poncho over his likewise colored trousers and shirt. He keeps his brown hair in a pixie cut. His thin eyebrows rest above his beady blue eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Fonkin was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently he has begun working with bootleggers and crooks.
Motivation: His spouse's relatives view him with great suspicion; and he seems to be bored by most things
Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Family, Criminal record. Occupation: Performer
Voice: Aggressive tone
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 2000 cp.
Mordai Dread, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his mace. His red hair is slicked back into a classic pompadour. He is baby faced.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Tiefling Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Mordai and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mordai discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Mordai fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Stableman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 70 gp.
Shadow Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing a perfectly clean shirt and pair of pants. Her red fur is thinning but still full. Her hazel unseeing eyes seem to look past you.
Personality: A deeply religious woman she believes everything happens for a reason. She is able to fit into much smaller and tighter spaces than normal.
History: She was born to loving parents in a slum to the east. Shadow was born on a far eastern desert where she grew up under the tutelage of her father, an expert Actor. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Religious, Poor, Immigrant. Occupation: Actor
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 160 gp. Malachite (11 gp). Chalcedony (30 gp).
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