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NPC Generator

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Advanced [show]


Gynnie Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears clothing that is held on in multiple layers but all of it is in poor condition. She wears her hair in dreadlocks. Her blue eyes dart from person to person to random spaces in the air.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a font of random trivia from the lore and stories she has discovered

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Gynnie was born on a far western mountains where she grew up under the tutelage of her father, an expert Mason. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Justice, Logical. Bonds: Poor, Religious, Immigrant. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Gynnie Shadowquick, Female Halfling Monk 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)8 (-1) 14 (+2)10 (+0)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 600 sp.


Social Check DCs


Murook Barlow, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a fancy black dress, and sports empty pouches on her belt. Her hair, while still mostly black, has prominent grey streaks. Her amber eyes peer out from beneath her broad black hat.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She also is a firm believer in the womanly ideal.

History: Born to a pair of adventurers, Murook grew up listening to her father's many stories. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is searching for what she claims is her rightful reward.

Motivation: She wants to meet her childhood hero.

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Detective

Voice: Boston accent

Attributes [hide]

Murook Barlow, Female Half-Orc Paladin 3
Medium (4'9") Half-Orc, True Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 8 (-1)6 (-2) 14 (+2)13 (+1)
Skills Intimidation +3, Stealth +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Arara Galanodel, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She carries with her a set of shields on her belt, each one with a jet on the hilt. She keeps her chestnut hair in a flapper bob. Her face is covered beneath a completely black helmet.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Merchant arts, while her father instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Merchant work with an outfit from a few towns over. Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has dedicated herself to building a better village for her children.

Motivation: To reunite with her old friends; and expand her business

Ideals: Fighting. Bonds: Job, Adventurer, Rich. Occupation: Merchant

Voice: Rolls R's

Attributes [hide]

Arara Galanodel, Female Half-Elf Cleric 1
Medium (5'3") Half-Elf, Lawful Evil (CR 1)
Armor Class 7
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 13 (+1)13 (+1) 7 (-2)7 (-2)
Skills Arcana +3, Religion +3
Senses Passive Perception 8
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 130 gp. Azurite (9 gp).


Social Check DCs


Eldeth Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears brown painted combat armor at almost all times. Her white hair is lengthy and is close to two feet long. Her eyes are violet and she is always smoking a pipe.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. A freak accident while working with her Jeweler father left her crippled. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She's repulsed by the PC; and retire the richest woman in the north

Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Immigrant. Occupation: Barrister

Voice: Scratchy, weak

Attributes [hide]

Eldeth Dankil, Female Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)9 (-1) 13 (+1)7 (-2)
Skills Athletics +0, Intimidation +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 270 gp.


Social Check DCs

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