Alain Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red deerstalker hat and red clothes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is always cut to a buzz. Her gray eyes have a joyful gleam in them most of the time.
Personality: She is extraordinarily eccentric. She cannot resist a sob story and will often dote over anyone who has one.
History: Born to a pair of adventurers, Alain grew up listening to her mother's many stories. While studying, she fell in love. They married and had a daughter. She now travels the world, in search of power and loot.
Motivation: She's looking for her big break; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Adventurer, In love. Occupation: Beggar
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 60 gp. 1 Masterwork Common Melee.
Jabbie Beren, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an entirely blue suit with yellow socks and a vest with buckled shoes. His auburn hair is thinning but still full. This blue eyed easterner is not easily forgotten.
Personality: He is extraordinarily eccentric. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the east to a Architect, Jabbie learned a great deal about his mother's area of expertise. His first spouse was a Map Maker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He inherited the family business which he has now maintained for 15 years.
Motivation: He has passion for adventuring and risk; and doesn't want to be a architect and was forced into it by his family
Flaws: Insane, Fearful. Bonds: Job, Family, Adventurer. Occupation: Architect
Voice: Old thin voice
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 8000 cp.
Namfoodle Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born several months after his mother was called into army service. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels kind of lost in life; and he desires power and/or immortality
Flaws: Ugly, Depressed. Bonds: Adventurer, Military, Rich. Occupation: Jeweler
Voice: Raspy
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 sp. 1 Breastplate.
Rosalind Byron, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many blue ritualistic tattoos. She wears a grey vest and prefers blue and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her deerstalker hat is riddled with cuts and holes. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She snorts whenever she laughs or is feeling confident. She also has developed a complete distrust of the Detective profession.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an athlete and attended two major summer competitions. She never won. She became a Layabout soon after.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Layabout
Voice: Spits words with contempt
Attributes [hide]
Medium (4'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!
