Arannis Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear blue pants and tee shirts. He has wavy brown hair. His ears are large.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a pair of adventurers, Arannis grew up listening to his mother's many stories. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and balancing his hectic life and new jeweler responsibilities is difficult
Flaws: Ugly. Bonds: Job, Family, Adventurer, Debt. Occupation: Jeweler
Voice: Hollow voice
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 8 (-1) | 8 (-1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp. Moss agate (5 gp).
Kody Clifford, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears tight fighting clothing, which leaves very little to the imagination. He has a hunchback. He has moderate length black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a Armorer first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He has worked as a Armorer like his father before him.
Motivation: He'd like to take his coworkers down a peg; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Rich, Criminal record. Occupation: Armorer
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 0 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 3 (-4) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp. 1 Simple lock.
Taklinn Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in a clean grey cloak covering his clean studded leather. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a dagger on it. His blonde hair is knotted and matted. His eyes are likewise brown.
Personality: Abrasive and pushy, he has a hard time making friends. He takes great joy in being the best Interpreter in town.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Taklinn was born on a far southern plains where he grew up under the tutelage of his father, an expert Interpreter. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He loathes his own lifestyle; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Depressed. Bonds: Job, Immigrant, Adventurer. Occupation: Interpreter
Voice: Speaks with a cold
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
Susannah Cooper, Female Human [Permalink]
Personal [hide]
Description: She wears a brown cloak and cross-gartered yellow stockings. She is physically well-built. She sports black long hair. She wears a mask on her face.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She inherited the family business which she has now maintained for 8 years.
Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of illithids
Ideals: Logical. Flaws: Shy. Bonds: Rich, Job, Enemies. Occupation: Actor
Voice: Switch between two voices
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +0
Possessions: Silver pearl (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
