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NPC Generator

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Advanced [show]


Tawna Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'0" and does not wear sleeves and tends to eschew shirts when she can avoid it. She keeps her white hair in a flapper bob. She wears round tiny glasses practically rammed into her face.

Personality: She is a Priest first and foremost. She believes firmly that knowledge should be universal. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Tawna lived on a farm with her father, near the main road leading to a nearby town. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Priest kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Greedy. Bonds: Job, In love, Family, Criminal record. Occupation: Priest

Voice: Prounounces S like Z

Attributes [hide]

Tawna Warmwater, Female Halfling Warrior 2
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Celestial
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 330 gp.


Social Check DCs


Menny Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears an entirely tan suit with yellow socks and a vest with buckled shoes. Her moppish chestnut hair is in a traditional bowl cut. Her brown unseeing eyes seem to look past you.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Sold as a small child to a brothel owner, Menny was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Menny was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Menny decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She's repulsed by the PC.

Flaws: Disease, Antagonistic. Bonds: Criminal record, Mentor, Enemies. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Menny Tarkelby, Female Gnome Barbarian 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 17 (+3)9 (-1) 10 (+0)9 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 3000 cp.


Social Check DCs


Trey Stapleton, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his black robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long silver hair reaches down to his waist. His hazel eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trey was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To prove his worth to the world; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Family. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Trey Stapleton, Male Human Barbarian 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)9 (-1) 13 (+1)13 (+1)
Skills History +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 110 gp. Chrysoprase (30 gp).


Social Check DCs


Seere Haste, Female Tiefling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears rags and sports a simple walking cane. Her dark red hair is braided into rings. Her eyes are red.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born to a Scribe, her mother struggled to pay the bills. After coming to the age of reason, Seere took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has set out to sabotage the competition.

Motivation: She is compelled to act according to her religious beliefs; and sabotage a competitor

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Poor, Job, Religious. Occupation: Hunter

Voice: Spits and sputters

Attributes [hide]

Seere Haste, Female Tiefling Wizard 2
Medium (5'10") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 10000 cp.


Social Check DCs

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