Seven Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her brown fur is lengthy and is close to two feet long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Seven reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has since lost track of the people in her past.
Motivation: To unite with her sister.
Ideals: Athletic, Philantrophist. Bonds: Attractive, Family, Military. Occupation: Slave Trader
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp.
Art Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'0", this man wears clothing that is held on in multiple layers but all of it is in poor condition. His fur, while still mostly black, has prominent grey streaks. His skin is flawless and his amber eyes scan people very quickly.
Personality: Eccentric and domineering, Art will drive conversation. Energy wise he seems alert and responsive.
History: Art was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Art abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Extrovert, Professionalism. Bonds: Poor, Attractive, Adventurer. Occupation: Blacksmith
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 6 (-2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp. Rock crystal (20 gp). Malachite (5 gp). 2 Antitoxin.
Nicholas Rutland, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. His feathered hat is riddled with cuts and holes. He has several tiny ruby earrings on each ear.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with his god.
History: Nicholas was raised in a hard working conservative environment. A gifted student he started as a Dyer, but he got bored and became a Architect. He became a Architect soon after.
Motivation: He is compelled to act according to his religious beliefs; and further expansion of business
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Religious, Job. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Adrie Dulmage, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears a yellow collared shirt and green skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. Her blonde hair is slicked back into a classic pompadour. Her half smiles and green eyes are beguiling and draw you in.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Adrie took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted divine powers by her dying brother.
Motivation: She feels that her past leaves her morally obligated to help; and to find somewhere to settle down
Ideals: Opinionated, Gifted. Flaws: Secretive. Bonds: Poor, Attractive. Occupation: Engraver
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 8 (-1) | 7 (-2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 20 gp.
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