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NPC Generator

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Advanced [show]


Flask Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of magic around her neck, and a hammer on her belt. Her fur is short and black. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was always a brilliant, if unscrupulous mind. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Jeweler work with an outfit from a few towns over. Jeweler work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Jeweler for the past few years.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Fighting, Optimist, Logical. Flaws: Insane. Bonds: Job. Occupation: Jeweler

Voice: French accent

Attributes [hide]

Flask Of Claws, Female Tabaxi Commoner 2
Medium (5'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)7 (-2) 15 (+2)11 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Greeba Marlee, Female Half-Orc [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is dressed in earthy colors with a white and tan handkerchief worn on her left side. Her hair is short and red. Her eyes are brown and catlike.

Personality: She is business-like. She takes instructions and follows them to the letter. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Greeba took refuge in the ruined castle and found the beat up shortspear and armor she uses now. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Retire the richest woman in the south; and she has comitted a past crime that haunts her to this day

Ideals: Athletic, Professionalism, Gifted, Entrepeneur. Bonds: Criminal record, Nature. Occupation: Mayor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Greeba Marlee, Female Half-Orc Fighter 1
Medium (5'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)10 (+0) 9 (-1)10 (+0)
Skills Medicine +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Tiger eye turquoise (8 gp).


Social Check DCs


Cressel Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is heavily combed to the right. His red eyes dart from person to person to random spaces in the air.

Personality: Cressel hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Cressel was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cressel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge.

Ideals: Fighting, Athletic, Artistic. Bonds: Attractive, Enemies. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Cressel Wisdom, Male Tiefling Fighter 1
Medium (6'2") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)8 (-1) 13 (+1)9 (-1)
Skills Intimidation +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Delg Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a pastel coat with yellow slacks. He carries with him a set of scimitars, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his chestnut hair up. His eyes, though not visible through his cowl, are violet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Sailor business at a young age. He dropped out of school to support his sick father, and resented it. He became a Sailor soon after.

Motivation: Doesn't want to be a Sailor and was forced into it by his family; and he is unsatisfied with his job

Ideals: Fighting, Logical. Flaws: Impulsive. Bonds: Job, Family. Occupation: Sailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Delg Glanhig, Male Dwarf Wizard 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 10 (+0)12 (+1) 7 (-2)9 (-1)
Skills Acrobatics +0, Insight +0
Senses Passive Perception 8
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 230 gp.


Social Check DCs

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