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NPC Generator

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Advanced [show]


Tenena Leffery, Female Gnome [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her attire stands in sharp contrast to her crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. Her blonde hair is kept up in a ponytail inside a top hat. Her eyes are hazel and catlike.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is a great chef.

History: She was born in the west. Her parents enrolled her in a Adept school at a young age so that she could practice her druidic talents. She got away from her former life and has fallen to alcoholism.

Motivation: Her religion dominates her actions; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Immigrant, Religious. Occupation: Masseuse

Voice: Eastern European accent

Attributes [hide]

Tenena Leffery, Female Gnome Adept 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)4 (-3) 11 (+0)15 (+2) 6 (-2)11 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 8
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 140 gp. Black velvet mask with numerous citrines (90 gp).


Social Check DCs


Vistra Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She dresses well, typically a more casual-formal manner. She has a very tight haircut. Her violet eyes lackadaisically let the world flow into them.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born at the edge of vast desert. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has worked as a Masseuse like her mother before her.

Motivation: Wants to open a new tavern.

Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Job, Nature. Occupation: Masseuse

Voice: Australian accent

Attributes [hide]

Vistra Goblinbane, Female Dwarf Ranger 1
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 12 (+1)8 (-1)
Skills Deception +1, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 4000 cp. Chrysoberyl (40 gp).


Social Check DCs


Heather Ainsworth, Female Human [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a grey tunic with yellow highlights, and long blue pants that bunch up around her shoes. She keeps her long auburn hair kept up in a rat tail. Her eyes, though not visible through her cowl, are violet.

Personality: Heather hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She is the product a well kept family trust fund and as such has never really known need. Her childhood dream was to be a Hunter, but she was a colossal failure. She has worked as a Locksmith like her father before her.

Motivation: To reunite with her old friends; and to reunite with her absent father

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Rich, Job, Adventurer. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Heather Ainsworth, Female Human Bard 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)10 (+0) 7 (-2)11 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 3000 cp. 1 Banded mail.


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt, and carries bastard swords. His lavender fur is drawn into a tight pony tail with a cross scrunchie. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Emerald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Religious. Occupation: Priest

Voice: Hissing voice

Attributes [hide]

Emerald In the Wind, Male Tabaxi Rogue 1
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)6 (-2) 12 (+1)11 (+0)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 2 Thunderstones.


Social Check DCs

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