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NPC Generator

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Advanced [show]


Mozfel Huckabee, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and has a large black mantle and cape that has been intricately interwoven into his yellow robe. His wide-brimmed hat is riddled with cuts and holes. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Mozfel enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Mozfel was born in the west. At a young age he loved to build and create. His childhood dream was to be a Mercenary, but he was a colossal failure. He now owns his own business.

Motivation: Expand his business; and to be a mercenary again

Ideals: Persistence. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Job. Occupation: Fortune-teller

Voice: Low range voice

Attributes [hide]

Mozfel Huckabee, Male Half-Orc Bard 2
Medium (5'5") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 6 (-2)5 (-3) 10 (+0)14 (+2)
Skills Deception +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 220 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Thamuz Anger, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear green tank tops with brown pants and is in decent physical shape. His white hair is heavily combed to the left. His face is scarred and worn.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Thamuz Anger, Male Tiefling Sorcerer 1
Medium (5'10") Tiefling, Lawful Good (CR 1)
Armor Class 6
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)3 (-4) 10 (+0)11 (+0) 12 (+1)10 (+0)
Skills Athletics +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -2 / 1d4-4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Rimmon Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is smooth and relatively long. This silver eyed westerner is not easily forgotten.

Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.

History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Interpreter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: To end his boredom; and wants to raise his children well

Ideals: Professionalism. Flaws: Insane, Mundane. Bonds: Mentor, Family. Occupation: Banker

Voice: Gruff and masculine

Attributes [hide]

Rimmon Virtue, Male Tiefling Commoner 2
Medium (5'6") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points -1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 5 (-3)13 (+1) 13 (+1)8 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Whurbin Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He is physically well-built. His black hair is singed and shortened. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his father. When Whurbin reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Adventurer, Military. Occupation: Farmer

Voice: Indian accent

Attributes [hide]

Whurbin Bloodkith, Male Dwarf Fighter 1
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)4 (-3) 11 (+0)14 (+2)
Skills Medicine +2, Nature -1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 pp.


Social Check DCs

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