Sannl Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing left arm. She typically wears brown cloth garments or leather armor. Her red hair is heavily combed to the left. Her face is scarred and worn.
Personality: A deeply religious woman she believes everything happens for a reason. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Sannl and her spouse have recently divorced.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Stableman
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Aquan, Auran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 110 pp. 3 Smokesticks.
Azzakh Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears very tight pants and wife beaters, though occasionally he sports a black coat. He has moderate length black crest. His gold eyes peer out from beneath his broad black hat.
Personality: Azzakh wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage; and expand his business
Ideals: Disciplined. Bonds: Family, Poor, Job. Occupation: Mason
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 50 gp.
Carrie Hanali, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue armored body suit, with a simple yellow line shooting up and back down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His deerstalker hat is riddled with cuts and holes. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry his brother to traveling adventurers; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Family. Occupation: Spice Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 90 pp.
Thamuz Principle, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blue hair is unkempt and raggedy. His thin eyebrows rest above his beady silver eyes.
Personality: He acts crazy and hedonistic. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Thamuz lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and find a way to reverse the transformation of his brother
Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Poor, Family, Adventurer. Occupation: Dilettante
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 sp. Coral (40 gp).
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