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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Werydd Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she prefers to wear flannel. She keeps her chestnut hair in a flapper bob. Her eyes are amber and catlike.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She invites people to come help in her community garden.

History: She was born in the north. Her family was turned out during the war. She and her family wandered north to less war torn lands. She used her abilities to travel the world and help people.

Motivation: Further expansion of business; and balancing her hectic life and new ploughman responsibilities is difficult

Ideals: Joker, Philantrophist. Flaws: PTSD. Bonds: Immigrant, Job. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Werydd Rumnaheim, Female Dwarf Ranger 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 13 (+1)12 (+1) 14 (+2)7 (-2)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 sp. Bloodstone (80 gp).


Social Check DCs


Left-Handed Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a brown costume with the symbols of the sun god on his torso. His brown fur is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Sailor. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Slave. Occupation: Sailor

Voice: French accent

Attributes [hide]

Left-Handed Peak, Male Tabaxi Aristocrat 2
Medium (5'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 12 (+1)8 (-1) 4 (-3)10 (+0)
Skills Animal Handling -1, Performance +2
Senses Passive Perception 7
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Dadalan Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He wears his rusty crest down. His half smiles and gold eyes are beguiling and draw you in.

Personality: Dadalan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with his god.

History: The child of southern immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Fighting, Extrovert. Bonds: Attractive, Religious, Immigrant, Rich. Occupation: Mortician

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dadalan Mohradyllion, Male Dragonborn Fighter 1
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)10 (+0) 17 (+3)9 (-1)
Skills Acrobatics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 400 sp. Brass mug with jade inlays (200 gp).


Social Check DCs


Orryn Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. His hair, while still mostly red, has prominent grey streaks. He wears a mask on his face.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He works hard and plays hard.

History: Orryn was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform He left for the north, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a fortune-teller and was forced into it by his family

Flaws: Hedonist. Bonds: Attractive, Immigrant, Family, Slave. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Orryn Tarkelby, Male Gnome Adept 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 16 (+3)14 (+2) 8 (-1)9 (-1)
Skills Sleight of Hand +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Infernal
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs

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