Hamil Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man is generally shirtless and showing off his tattooed chest. He keeps his golden hair in a flapper bob. His amber eyes dart from person to person.
Personality: Hamil speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich western family. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.
Motivation: He's attracted to the PC; and wants a kiss
Ideals: Impeccable, Joker. Flaws: Fearful. Bonds: Rich, Has a crush. Occupation: Server
Voice: Boston accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 sp. Obsidian (11 gp).
Quarion Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a blue suit, tan shirt, and green tie. With bright red hair and a scraggly beard. His eyes are a pleasant hazel.
Personality: He is business-like. He takes instructions and follows them to the letter. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is content; and wants to open a new tavern
Ideals: Professionalism. Flaws: Mundane. Bonds: Family, Rich, Job. Occupation: Merchant
Voice: German accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 5 (-3) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 50 gp.
Valida Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'9" when asserting herself. Her hair is always cut to a buzz. Her green eyes dart from person to person.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She always tries to repair and not replace. It was this mentality that drove her into the Performer business.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Her mother was very strict, and drilled into her lessons on being the perfect lady. She now mingles about in high society.
Motivation: Many brigands want her driven away; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Persistence. Bonds: Rich, Religious, Enemies. Occupation: Performer
Voice: American accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 10 (+0) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 sp. Freshwater pearl (6 gp).
Alain Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she typically wears a sleeveless long coat of deep red leather and dull white iron scale mail. She keeps her long brown hair kept up in a rat tail. She has violet eyes and a red hat with a white feather.
Personality: Cocky and sure of herself, she believes she is the best Ruler born in the past three hundred years. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Ruler arts, while her mother instructed her in etiquette, music and courtly manner. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She's also a talented Mason, but doesn't like to broadcast it.
Motivation: To settle down with her crush; and she has a crush on the local mason
Ideals: Gifted. Flaws: Forgetful. Bonds: Job, Rich, Has a crush. Occupation: Ruler
Voice: Jamaican accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
