Aust Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He dresses like a well dressed Bellfounder does. Beneath his clothing is a huge mess of scar tissue. His brown hair is braided into rings. His eyes are likewise amber.
Personality: Aggressive, abrasive, and angry, Aust embodies much of what other species detest in the Elves. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village he learned the ways of the warrior from his father. Through the years after Aust was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Aust's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and to be a carter again
Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Job, Slave. Occupation: Bellfounder
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 6 (-2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Alexandrite (200 gp).
Vepar Fright, Female Tiefling [Permalink]
Personal [hide]
Description: 4'7" and muscular, this western woman wears black painted combat armor at almost all times. She has moderate length dark red hair. She has a dull look in her black eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She misses her home and complains about the freezing weather, even in summer.
History: Vepar hails from a village terrorized by brigands. She was an athlete and attended two major summer competitions. She never won. Days after completing her studies, news broke out that her hometown was attacked by brigands. Vepar was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it.
Ideals: Athletic, Fighting. Bonds: Immigrant, Enemies. Occupation: Miller
Voice: Eastern European accent
Attributes [hide]
Medium (4'7") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 30 gp. 1 Breastplate.
Euphemia Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: This light-skinned female is well dressed, constantly wearing a red suit, yellow shirt, and grey tie. She is tall, broad shouldered and powerfully built. Her hair, while still mostly golden, has prominent grey streaks. She is very pretty but has cold, dead eyes.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born in the west. Through the years after Euphemia was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Euphemia's father didn't care for her much, and the feeling was mutual. She left for the west, certain she would find work there.
Motivation: She's repulsed by the PC; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Immigrant. Occupation: Ploughman
Voice: Pirate accent
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 80 gp.
Right-Handed Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears brown trousers with grey and violet striped suspenders. She wears various colorful collared shirts. She has done her best to style her lavender fur to look like a famous performer. She has green eyes and a brown hat with a grey feather.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She does not believe in violence as a means to an end. She is a dedicated Navigator but believes her peers are too gung-ho.
History: Right-Handed hails from a village terrorized by giants. A gifted student she started as a Architect, but she got bored and became a Navigator. She has achieved small success as a Navigator.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and to be a architect again
Ideals: Athletic, Joker, Pacifist. Bonds: Enemies, Job. Occupation: Navigator
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!