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Advanced [show]


Sun Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of whips on his belt, each one with a sapphire on the hilt. He wears a top hat to cover his moderate length brown fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Sold as a small child to a wizard, Sun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He uses money and sex appeal to get what he needs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Attractive, Mentor. Occupation: Architect

Voice: Puts emphasis on the wrong words

Attributes [hide]

Sun Of World, Male Tabaxi Aristocrat 1
Medium (6'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 8 (-1)10 (+0) 3 (-4)10 (+0)
Skills Acrobatics +1, Religion +2
Senses Passive Perception 6
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 600 sp.


Social Check DCs


Dee Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: A 2'8" northern woman, she wears a faded coat and loose pants complete with small hat. She has moderate length white hair. Her blue eyes dart from person to person.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is skeptical of what others tell her and is slow to trust.

History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She has set out to sabotage the competition.

Motivation: To share knowledge with the world; and to be a apothecary again

Ideals: Impeccable, Logical. Flaws: Shy. Bonds: Nature, Job. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Dee Greenbottle, Female Halfling Warlock 1
Small (2'8") Halfling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 6 (-2)4 (-3) 10 (+0)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 700 sp. 1 Average lock.


Social Check DCs


Silaqui Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'8" and is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair, while still mostly auburn, has prominent grey streaks. Her hazel eyes peer out from beneath her top blue hat.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She served in the navy to pay for her family's outstanding loans. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Seamstress they were divorced and she won custody of their son. She worked as a Ruler, and she later adopted a second son.

Motivation: To unite with her brother; and to reunite with her absent mother

Ideals: Philantrophist. Bonds: Attractive, Rich, Military, Family. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Silaqui Dalanthan, Female Elf Warlock 1
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)10 (+0) 7 (-2)10 (+0)
Skills Investigation +2, Survival +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 100 gp.


Social Check DCs


Fallthra Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tattered old clothes. Her brown hair is cut short. Her green eyes lackadaisically let the world flow into them.

Personality: She speaks before she thinks and is too direct. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Fallthra has worked very hard to control her curse. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk.

Ideals: Athletic. Flaws: Ugly, Impulsive, Disease. Bonds: Adventurer. Occupation: Stableman

Voice: Smooth and feminine

Attributes [hide]

Fallthra Bloodkith, Female Dwarf Fighter 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)7 (-2) 9 (-1)6 (-2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp. Jasper (20 gp).


Social Check DCs

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