Grigi Bentley, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She typically wears a sleeveless long coat of deep white leather and dull pastel iron scale mail. She has wavy golden hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: Eccentric and domineering, Grigi will drive conversation. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was raised in a white middle class family as the only child. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content.
Ideals: Athletic, Extrovert, Impeccable. Flaws: Mundane. Bonds: Attractive. Occupation: Spy
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 8 (-1) | 6 (-2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
Possessions: 20 gp.
Xanaphia Liadon, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a simple violet robe with brown stripes complete with hood. She has a long auburn ponytail with little hanging trinkets. Her eyes are amber and catlike.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a bit of a xeno-phobe, disliking non-Half-Elves.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She struck the Shoemaker job and began her own company from there.
Motivation: Retire the richest woman in the east; and she'd like to take her coworkers down a peg
Ideals: Fighting, Entrepeneur. Flaws: Racist. Bonds: Job. Occupation: Shoemaker
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Elven, Halfling, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 230 gp. 2 Holy water.
Flask Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears pastel trousers with black and tan striped suspenders. She wears various colorful collared shirts. Her fur is greying and her face has many wrinkles. She tend to wears goggles to shield her eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She misses her home and complains about the freezing weather, even in summer.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. There was a wharf not far from home where she often wandered off to fish. Since then, she has sought to make the best of life.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Optimist. Bonds: Poor, Immigrant, Religious, Nature. Occupation: Merchant
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 17 (+3) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 40 gp.
Williamina Branson, Female Human [Permalink]
Personal [hide]
Description: An older woman who is renowned for her bright grey dresses and hats, she is not a threatening figure. Her chestnut hair is heavily combed to the left. Her amber eyes are slightly larger than normal.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She always tries to repair and not replace. It was this mentality that drove her into the Spice Merchant business.
History: Born to a Mortician, her mother struggled to pay the bills. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Regain custody of her daughter; and marry her sister to traveling adventurers
Ideals: Optimist, Persistence. Flaws: Fearful. Bonds: Poor, Family. Occupation: Spice Merchant
Voice: Rolls R's
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!
