Gadreel Torment, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears baggy black pantaloons and a green scarf. She has moderate length white hair. She has several tiny aquamarine earrings on each ear.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is obsessed with a lost civilization.
History: Gadreel lived on a farm with her father, near the main road leading to a nearby town. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Joker. Bonds: Rich, Adventurer, Family. Occupation: Barrister
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'7") Tiefling, Lawful Good (CR 2)
Armor Class 6
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 3 (-4) | 11 (+0) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Auran
Attacks Melee +0 / 1d6-2, Ranged -2 / 1d6-4, Grapple -2
Possessions: 1200 sp.
Dimble Welber, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with top hat. He has styled his golden hair well, parting it to the right. He has a dull look in his hazel eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised in a forest tribe. Through the years after Dimble was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Dimble's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To unite with his sister; and an old rival family wants him found
Flaws: Antagonistic, Impulsive. Bonds: Nature, Enemies, Family. Occupation: Miner
Voice: Pronounces O like U
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 15 (+2) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp.
Sun Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a card on it. He keeps his white fur in a flapper bob. His eyes are hazel and he is always smoking a pipe.
Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 5 years.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Flaws: Disease, Secretive. Bonds: Attractive, Military, Job. Occupation: Healer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 160 gp. Banded agate (8 gp).
Vanchu Fulton, Female Half-Orc [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears black leather gloves, a black jacket, and tight pants. Her golden hair is well kept. Her gray eyes dart from person to person.
Personality: She has a massive crush on the younger sibling of the Tailor who has hired her part-time. She is used to getting what she wants. In part because she is a meticulous planner.
History: Vanchu was born with her father's beautiful face. Like her father and her sister before her, after school she went straight into learning to become a Tailor. She has worked as a Tailor like her father before her.
Motivation: She feels threatened by others; and wants to open a new tavern
Ideals: Professionalism. Flaws: Fearful. Bonds: Has a crush, Attractive, Job. Occupation: Tailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
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