Hadwisa Cumberbatch, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears grey trousers with blue and tan striped suspenders. She wears various colorful collared shirts. She keeps her silver hair in a pixie cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. By chance she met her sister recently and the two have been together since.
Motivation: An old rival family wants her found.
Flaws: Depressed. Bonds: Attractive, Family, Religious, Enemies. Occupation: Brewer
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Orc
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Curran Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a white collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has silver hair. His brown eyes peer out from beneath his broad white hat.
Personality: He can speak with the recently deceased. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born the only child of a wealthy merchant. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. He used his abilities to travel the world and help people.
Motivation: Retire the richest man in the south; and he is terrified, and will act out of fear
Ideals: Athletic, Gifted, Entrepeneur, Philantrophist. Flaws: Fearful. Occupation: Apothecary
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 11 (+0) | 5 (-3) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp. 1 Masterwork Thieves’ tools.
Hamil Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a red and pastel handkerchief worn on his left side. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: Hamil is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Hamil hails from a village terrorized by dire rats. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hamil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Extrovert, Fighting. Bonds: Family, Enemies. Occupation: Map Maker
Voice: Can't modulate volume
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 sp. 1 Healer’s kit.
Shax Caution, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She likes to wear black tank tops with grey skirt. Her hair is red and very short. Her eyes are white and catlike.
Personality: Stoic and calm, she prefers to meditate than take action. She is able to fit into much smaller and tighter spaces than normal.
History: She was born into a rich family. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She seems to be bored by most things; and her spouse's relatives view her with great suspicion
Ideals: Disciplined, Gifted. Flaws: Mundane. Bonds: Rich, Family. Occupation: Body Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 2000 cp.
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