Kassoon
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NPC Generator

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Advanced [show]


Nirgel Bright, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fancy green suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He wears his blue hair up. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Nirgel grew up listening to his father's many stories. After coming to the age of reason, Nirgel took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better world.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Layabout

Voice: Shortens vowels

Attributes [hide]

Nirgel Bright, Male Tiefling Commoner 1
Medium (5'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)12 (+1) 9 (-1)14 (+2)
Skills Deception +4, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 100 gp. Iolite (30 gp).


Social Check DCs


Aura Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. He has dyed his greying yellow fur a little too much giving a sharp yellow color. His green eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the south, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is content; and to end his boredom

Ideals: Logical. Flaws: Depressed, Mundane. Bonds: Immigrant, Guardian. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Aura Grass, Male Tabaxi Adept 2
Medium (5'11") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)7 (-2) 7 (-2)10 (+0)
Skills Performance +2, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 5000 cp.


Social Check DCs


Tricking Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She prefers to wear pastel clothing when she does not wear armor. Her black fur is singed and shortened. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Tricking abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better village for her children.

Motivation: She has passion for adventuring and risk.

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Poor, Has a crush, Adventurer. Occupation: Adventurer

Voice: Gruff and masculine

Attributes [hide]

Tricking Wind, Female Tabaxi Warrior 1
Medium (5'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)14 (+2) 10 (+0)9 (-1)
Skills Investigation +4, Performance +1
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Harann Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is very fat, and wears clothing that is held on in multiple layers but all of it is in poor condition. She keeps her long rusty crest kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She invites people to come help in her community garden.

History: She was born a particularly ugly child, much to the horror of her parents. When money was particularly tight she was walking through alleys when she overheard a Miner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, In love. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Harann Xephyrbahnor, Female Dragonborn Druid 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)6 (-2) 14 (+2)15 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Amber (130 gp).


Social Check DCs

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