Diesa Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her whole body is exceptionally muscular. She has shaved her head bald. She has violet eyes and a grey hat with a green feather.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is lazy and tries to find solutions quickly.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father was a soldier and died while she was still young. Diesa was left her father's suit of armor and trained in its use and care. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things; and to find somewhere to settle down
Flaws: Antagonistic, Lazy, Mundane. Bonds: Immigrant, Military. Occupation: Bricklayer
Voice: Pronounces O like U
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 9 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Duvamil Leffery, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her brown hair has been sun bleached extensively. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Duvamil is combative with any and all who dare try her patience in the slightest.
History: She was born to a criminal king-pin and mafia family Her mother had invested heavily in several trade routes and wanted her to inherit them. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is greedy; and she would like to get married and retire
Ideals: Justice. Flaws: Ugly, Secretive. Bonds: Criminal record, Rich, Has a crush. Occupation: Servant
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 180 gp. 1 Masterwork Light wooden shield.
Erdan Fasharash, Male Elf [Permalink]
Personal [hide]
Description: 4'7" and muscular, this northern man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Erdan was born in the north. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Courier
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 5 (-3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 300 sp. 1 Small steel mirror.
Emerald In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'6", this man wears pastel leather gloves, a pastel jacket, and tight pants. His yellow fur has been sun bleached extensively. He has a dull look in his hazel eyes.
Personality: He loves telling others what to do and how they should feel about things. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a plains tribe. Through the years after Emerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Emerald's father didn't care for him much, and the feeling was mutual. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Opinionated. Flaws: Fearful, Antagonistic. Bonds: Nature, Slave. Occupation: Miller
Voice: Russian accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!