Gerbo Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and blue workpants. His shirt is tan, and he wears a heavy blue leather apron most of the time. His brown hair and beard is wavy and long. He is baby faced.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born in the west. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Slave Trader.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor
Flaws: Shy. Bonds: Attractive, Immigrant, Job, Criminal record. Occupation: Slave Trader
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Lorilla Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman is well dressed, but even with her fine clothing she looks run-down. Her brown hair, when down, is lengthy. She tend to wears goggles to shield her eyes.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She plays an instrument quite well.
History: The child of eastern immigrants she idolized her mother. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Lorilla grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lorilla. Being a Architect kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Artistic. Bonds: Poor, Nature, Immigrant, Criminal record. Occupation: Architect
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 320 gp. Large well-done wool tapestry (300 gp).
Olunt Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male wears many layers of old clothing at all times. He is tall, broad shouldered and powerfully built. His red hair is thinning but still full. His eyes, though not visible through his cowl, are violet.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gifted from a young age, Olunt studied abroad. Olunt was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Olunt decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He then took over the family business and is one of the better Masseuse for hire.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Job, Criminal record. Occupation: Masseuse
Voice: French accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 3)
Armor Class 7
Hit Points 21 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 19 (+4) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp.
Sark Ashton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With bright white hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is calm most of the time but flees social interaction. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the west his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sark fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and he wants nothing more than to rejoin the army
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Poor, Military. Occupation: Animal Trainer
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 500 sp. Amethyst (100 gp).
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