Lone In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is constantly adorned with expensive silk clothing, often dyed in bright pastel and tan, and wears rings and necklaces with large, colorful gems. Her yellow fur, when down, is lengthy. Her eyes are copper.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bellfounder arts, while her mother instructed her in etiquette, music and courtly manner. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels the way she acts is they only way to get by in the world; and she is greedy
Ideals: Philantrophist, Fighting, Impeccable. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Bellfounder
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
Possessions: 50 gp.
Nurkara Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a fine chain shirt which she covers with grey colored cloaks and clothing, and a wedding ring on her right hand. Her hair is always cut to a buzz. Her eyes are likewise brown.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Nurkara was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She worked as a nervous Scribe and found it very stressful. She struck the Scribe job and began her own company from there.
Motivation: To be a Detective again; and she wants nothing more than to rejoin the army
Ideals: Joker. Bonds: In love, Military, Poor, Job. Occupation: Scribe
Voice: Ums and uhs a lot
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 3000 cp.
Merla TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across her face, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her tied-back hair is chestnut. Her eyes, though not visible through her cowl, are green.
Personality: Merla is depressed about a lot of things. She tends to be a nihilist. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She helped her father out around the business and became quite the natural. She has worked as a Barber like her father before her.
Motivation: She'd like to take her coworkers down a peg; and she feels kind of lost in life
Flaws: Depressed, Hedonist, Disease. Bonds: Job. Occupation: Barber
Voice: Smoker's lung
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 19 (+4) | 11 (+0) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 110 gp.
Surina Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her rusty crest is lengthy and is close to two feet long. Her eyes are likewise red.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born in a small village she learned the ways of the warrior from her mother. After coming to the age of reason, Surina took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Surina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Gifted, Fighting, Entrepeneur. Occupation: Bounty Hunter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 2)
Armor Class 8
Hit Points 8 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 6 (-2) | 7 (-2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Terran
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 320 gp.
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