Eloise Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright yellow and tan, and wears rings and necklaces with large, colorful gems. She has wavy blonde hair. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is harsh and unforgiving.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, she fell in love. They married and had a son. She struck the Architect job and began her own company from there.
Motivation: To be a Animal Trainer again; and balancing her hectic life and new architect responsibilities is difficult
Flaws: Addict, Mundane, Antagonistic. Bonds: Rich, In love, Job. Occupation: Architect
Voice: Can't modulate volume
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Beatrice Marley, Female Human [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has no hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Beatrice hails from a village terrorized by brigands. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Many brigands want her driven away; and to reunite with her absent mother
Flaws: Ugly, Insane. Bonds: Family, Adventurer, Enemies. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 6 (-2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1000 cp. 1 Everburning torch.
Sybil Palomarez, Female Human [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. Her hair, while still mostly brown, has prominent grey streaks. She tend to wears goggles to shield her eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Sybil was born the youngest of three triplets. She has had some formal writing training, and achieved minor success. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sybil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural halfling artifacts is her passion
Ideals: Fighting, Philantrophist, Artistic. Bonds: Family, Adventurer. Occupation: Sailor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 14 (+2) | 8 (-1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +6
Possessions: Just what you see.
Makaria Virtue, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a well pressed and immaculate suit (or dress). Her silver hair is heavily combed to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep black.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She plays an instrument quite well.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Marshal father left her crippled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Joker, Artistic. Flaws: Disease. Bonds: Rich. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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