Shamash Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'8" and muscular, this northern man wears a tight fitting green shirt and pants. He has dyed his greying copper crest a little too much giving a sharp copper color. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic man, Shamash's first love is himself. His second love is also himself. He is afraid of women and trembles around them
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and nothing but the best is good enough for him
Ideals: Athletic, Impeccable. Flaws: Shy, Antagonistic. Bonds: Slave. Occupation: Slave Trader
Voice: Australian accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 500 sp. 1 Chain shirt.
Gillyd Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears professional attire, and a wedding ring on her right hand. Her hair is always cut to a buzz. Her blue unseeing eyes seem to look past you.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born at the edge of vast mountains. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Some 3 years later her spouse died after the birth of her son. Heartbroken, Gillyd never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Wishes to resurrect an old love; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, In love, Nature. Occupation: Sellsword
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 4 (-3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Large well-done wool tapestry (100 gp).
Mardnab Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She very much looks the part of a Actor. Her skin is fair and her fingers are delicate and long. She wears her chestnut hair up in a very large beehive style do. This green eyed westerner is not easily forgotten.
Personality: She can speak with the recently deceased. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She comes from a rich western family. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has drifted from career to career and currently works as a Actor.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Gifted. Flaws: PTSD. Bonds: Job, Religious, Rich. Occupation: Actor
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 4 (-3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp. Brown-green garnet (150 gp). 1 Masterwork Common Melee.
Eberk Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His whole body is exceptionally muscular. He wears his brown hair up in a very large beehive style do. His eyes are green and beady.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sage arts, while his father instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich. Occupation: Sage
Voice: Speaks in third person
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 6 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 9 (-1) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!
