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NPC Generator

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Advanced [show]


Kallista Horror, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 5'1". She wears a custom-built plate barding that's adorned with green lining and desert motifs. Her hair is white and curly. Her face is scarred and worn.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is obsessed with a lost civilization.

History: Born to a Layabout, her mother struggled to pay the bills. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion.

Ideals: Joker. Flaws: Ugly, PTSD. Bonds: Adventurer, Poor. Occupation: Barber

Voice: French accent

Attributes [hide]

Kallista Horror, Female Tiefling Warrior 1
Medium (5'1") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 6 (-2)8 (-1) 14 (+2)9 (-1)
Skills Nature +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Sarah Skelton, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her golden hair is unkempt and raggedy. Her eyes are violet and catlike.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She is a Succubi in disguise. She found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion.

Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, Immigrant, Poor. Occupation: Fletcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Sarah Skelton, Female Human Cleric 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)12 (+1) 11 (+0)7 (-2)
Skills Arcana +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 600 sp.


Social Check DCs


Ombul Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and he perpetually has his bastard sword ready. His long brown hair is drawn into a two foot long braid. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his poetry dream.

Motivation: He wants nothing more than to rejoin the army; and marry his sister to traveling adventurers

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Family, Military. Occupation: Knight

Voice: Relaxed voice

Attributes [hide]

Ombul Shadowquick, Male Halfling Bard 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 20 pp.


Social Check DCs


Quarion Aloro, Male Elf [Permalink]

Personal [hide]

Description: This man is renowned for his bright tan suits and hats. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can't help but pocket interesting objects he comes across

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Quarion took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: To reunite with his old friends; and a strong sense of loyalty to tabaxi people

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Rich, Criminal record, Adventurer. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Quarion Aloro, Male Elf Aristocrat 3
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)15 (+2) 14 (+2)9 (-1)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Terran, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Carnelian (80 gp). Bloodstone (80 gp). Tiger eye turquoise (7 gp).


Social Check DCs

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