Dee Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: This woman stands a little under 3'1" and is a bit bulky. She is very muscular particularly in the legs. She wears a tight fitting red shirt and pants. Her hair is long and red with streaks of auburn, and is pulled back with small red clips. She is very pretty but has cold, dead eyes.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born to a poor family in the city she treasured whatever gifts she got. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has never given up on her singing dream.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Artistic, Impeccable. Bonds: Attractive, Poor, Religious. Occupation: Brewer
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 4 (-3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp.
Veit Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat. His auburn hair is cut jaggedly and amateurishly. His eyes are violet and catlike.
Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He used his abilities to travel the world and help people.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Job, Rich, Slave. Occupation: Architect
Voice: German accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 60 gp.
Griselda Cooper, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman is wearing the road beaten gear of a warrior and is in decent physical shape. Her chestnut hair is drawn into a tight pony tail with a rose scrunchie. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She uses divination through singing.
History: Her parents moved while she was still in utero so she is the first generation to be born here. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice, Gifted. Flaws: Addict. Bonds: Immigrant, Adventurer. Occupation: Adventurer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 7 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Moonstone (50 gp).
Bhevek High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears white trousers with grey and white striped suspenders. He wears various colorful collared shirts. His brown hair is braided into rings. His gray eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: The child of western immigrants he idolized his mother. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Flaws: Insane. Bonds: Poor, Enemies, Criminal record, Immigrant. Occupation: Farmer
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 6 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 200 gp.
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