Thamior Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a simple blue robe with grey stripes complete with hood. His black hair is smooth and relatively long. His face is scarred and worn.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thamior grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thamior. He has built up a small fortune and can afford his own way.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Criminal record, Rich. Occupation: Blacksmith
Voice: Draws out vowels
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Ignan, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. 4 Alchemist’s fire.
Oloric Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears just a grey suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish white hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the north. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others.
Ideals: Joker. Flaws: Fearful. Bonds: Immigrant. Occupation: Guard
Voice: Spits and sputters
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 1 Banded mail.
Frug Pingun, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. He is tall, broad shouldered and powerfully built. He wears his silver hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the east to a Gardener, Frug learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Gardener. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Further expansion of business; and to get a good night's sleep
Ideals: Professionalism, Persistence. Flaws: Shy, Insomniac. Bonds: Job. Occupation: Gardener
Voice: Spits words with contempt
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +4
Possessions: 2000 cp. Obsidian (8 gp).
Dagger Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. His lavender fur is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the west to a Hunter, Dagger learned a great deal about his mother's area of expertise. Dagger was born on a far western forest where he grew up under the tutelage of his mother, an expert Hunter. He struck the Hunter job and began his own company from there.
Motivation: To be a Farmer again.
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Job, Immigrant. Occupation: Hunter
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 4 (-3) | 7 (-2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp.
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