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NPC Generator

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Advanced [show]


Zûgor Kinsley, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His left leg appears badly burned and disfigured. His white hair is heavily combed to the left. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Bounty Hunter

Voice: Sounds elderly

Attributes [hide]

Zûgor Kinsley, Male Half-Orc Rogue 1
Medium (5'3") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 7 (-2)12 (+1) 6 (-2)10 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 8
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 110 gp.


Social Check DCs


Delg Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is greying and his face has many wrinkles. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a Slave Trader, his father struggled to pay the bills. He helped his father out around the business and became quite the natural. He now spends his time doing works of charity.

Motivation: Further expansion of business; and expand his business

Ideals: Logical, Philantrophist. Bonds: Poor, Attractive, Job. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Delg Ironfist, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)11 (+0) 16 (+3)8 (-1)
Skills Religion +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 5000 cp.


Social Check DCs


Nalral Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man tends to wear a large grey jacket. His clothes are grease stained in places. He has a very tight haircut. This gray eyed southerner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Nalral was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Nalral's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he would like to get married and retire

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Poor, Immigrant. Occupation: Butcher

Voice: Prounounces S like Z

Attributes [hide]

Nalral Torevir, Male Dwarf Monk 3
Medium (4'2") Dwarf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)16 (+3) 14 (+2)10 (+0)
Skills Persuasion +2, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Draconic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 3000 sp. Deep blue spinel (600 gp).


Social Check DCs


Vadania Almeida, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She has a moderate pudge and is not very fit. Her moppish black hair is in a traditional bowl cut. Her blue eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She comes from a rich western family. Like her mother and her brother before her, after school she went straight into learning to become a Spice Merchant. She has worked as a Spice Merchant like her mother before her.

Motivation: To reunite with her old friends; and sabotage a competitor

Flaws: Insomniac. Bonds: Religious, Rich, Job, Adventurer. Occupation: Spice Merchant

Voice: Can't modulate volume

Attributes [hide]

Vadania Almeida, Female Half-Elf Cleric 1
Medium (5'2") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 10 (+0)4 (-3) 13 (+1)13 (+1)
Skills Acrobatics +0, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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