Oblar Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a large red jacket. His golden hair is slicked back into a classic pompadour. His brown unseeing eyes seem to look past you.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the east to a Doctor, Oblar learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Doctor.
Motivation: To be a Beggar again; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Disease, Shy. Bonds: Job, Adventurer. Occupation: Doctor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 210 gp. Malachite (9 gp). Jade (120 gp). 1 Breastplate.
Justin Morton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a grey feathered hat and grey clothes. His silver hair has been sun bleached extensively. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: When he was but 4 years old his parents immigrated from the east. His father was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Dilettante
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 500 sp. Rose (20 gp). Iolite (20 gp). Rose (20 gp). 1 Bullseye lantern. 1 Masterwork manacles. 1 Healer’s kit.
Wiggan TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. He is physically well-built. His black hair, when down, is lengthy. His brown eyes peer out from beneath his top white hat.
Personality: Calm and collected, he is a well trained Spy. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A powerful necromancer made him what he is. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: An old rival family wants him found; and balancing his hectic life and new spy responsibilities is difficult
Ideals: Logical. Bonds: Job, Rich, Mentor, Family. Occupation: Spy
Voice: Slurs words
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 120 gp.
Flame Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear ponchos typically of a light brown in addition to tight pants. His fur is gray, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a massive crush on the younger sibling of the Crown-heir who has hired him part-time. When he's not drinking or sleeping the drinks off, he's doing music.
History: Flame was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Has a crush, Family, Military. Occupation: Crown-heir
Voice: Raspy
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 8 (-1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 110 gp. Gold dragon comb with red garnet eye (300 gp). 1 Alchemist’s fire.
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