Rose Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears professional attire. She has moderate length black hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is mildly Halfling supremacist, though she does not identify as such. She believes the world needs to unite to get rid of giants once and for all.
History: She was born several months after her mother was called into army service. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends; and a deep hatred of giants
Flaws: Racist. Bonds: Attractive, Enemies, Military, Adventurer. Occupation: Adventurer
Voice: Can't modulate volume
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1100 sp.
Stacee Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 2'10" has a big stupid grin on her face most of the time. She is dressed in earthy colors with a red and black handkerchief worn on her left side. She wears her black hair up. Her green eyes are slightly larger than normal.
Personality: She can speak with the recently deceased. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Stacee lived on a farm with her father, near the main road leading to a nearby town. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She wants to meet her childhood hero.
Ideals: Gifted. Bonds: Family, Adventurer, Guardian. Occupation: Stableman
Voice: Spanish accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 7 (-2) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 pp. 1 Climber’s kit.
Heather Wordsworth, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is dressed in an above average manner. Her long blonde hair is drawn into a two foot long braid. This violet eyed westerner is not easily forgotten.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the west, certain she would find work there.
Motivation: She's looking for her big break; and obtaining odd cultural half-elven artifacts is her passion
Flaws: Disease. Bonds: Attractive, Adventurer, Immigrant. Occupation: Ploughman
Voice: Farmer accent
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +4
Possessions: 150 gp.
Qualen Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright tan and pastel, and wears rings and necklaces with large, colorful gems. He has done his best to style his blonde hair to look like a famous performer. His thin eyebrows rest above his beady gray eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Qualen does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their daughter. He worked as a Painter, and he later adopted a second daughter.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Antagonistic, Depressed. Bonds: Rich, Military, Family. Occupation: Painter
Voice: Low range voice
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 19 (+4) | 15 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Celestial
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 260 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!