Tawna Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears an entirely red suit with yellow socks and a vest with buckled shoes. Her white hair is drawn into a tight pony tail with a dagger scrunchie. Her violet eyes dart from person to person to random spaces in the air.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. Energy wise she seems alert and responsive.
History: Tawna was born with her father's beautiful face. She went to a religious school and was inspired by the priests there in charitable deeds. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is compelled to act according to her religious beliefs; and wants to work out more often
Ideals: Athletic, Justice, Professionalism. Bonds: Attractive, Religious. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 5 (-3) | 13 (+1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 800 sp. Onyx (50 gp).
Pikar Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears professional attire. He has a silver handlebar mustache and slicked back silver hair. He wears crescent spectacles with a black brim.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is skeptical of what others tell him and is slow to trust.
History: Sold as a small child to a brothel owner, Pikar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In the meantime he has taken over work as a Fletcher and occasionally as a mercenary.
Motivation: To protect his home.
Flaws: Shy. Bonds: Attractive, Guardian, Mentor. Occupation: Fletcher
Voice: Pronounces O like U
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 1 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 5 (-3) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 4000 cp. Coral (160 gp).
Patrick Dryden, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He dresses in brown turtlenecks beneath a black coat with red slacks. He has a small bristly mustache and wavy black hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He is obsessed with his god.
History: He was born the only child of a wealthy merchant. He has had some formal poetry training, and achieved minor success. He has achieved small success as a Mortician.
Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business
Ideals: Entrepeneur, Artistic. Bonds: Attractive, Job, Religious. Occupation: Mortician
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp.
Gerard Sydney, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is typically in his Banker uniform. His black hair is heavily combed to the left. His gray eyes are slightly larger than normal.
Personality: He is business-like. He takes instructions and follows them to the letter. Energy wise he seems alert and responsive.
History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Regain custody of his daughter; and to unite with his sister
Ideals: Professionalism, Entrepeneur. Bonds: Job, Military, Family. Occupation: Banker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 6 (-2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2300 sp. 1 Masterwork Uncommon Weapon.
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