Menny Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her skin is fair and her fingers are delicate and long. She has dyed her greying white hair a little too much giving a sharp white color. Her skin is flawless and her green eyes scan people very quickly.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She uses divination through singing.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was granted druidic powers by her dying brother.
Motivation: A strong sense of loyalty to Tabaxi people; and she doesn't get along with people that don't share her tastes
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Shoemaker
Voice: Low range voice
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 4 (-3) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged -1 / 1d4-3, Grapple -3
Possessions: Moss agate (6 gp).
Vezera Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'1", this woman very much looks the part of a Servant. Her crest is bronze, silky, and of moderate length. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is almost excessively polite to everyone, even when angry. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born to a criminal king-pin and mafia family She helped her mother out around the business and became quite the natural. Being a Servant kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Balancing her hectic life and new Servant responsibilities is difficult.
Flaws: Addict, Shy. Bonds: Job, Attractive, Criminal record. Occupation: Servant
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 8 (-1) | 7 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Caramip Reese, Female Gnome [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright blue and pastel, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. She wears her red hair down. She wears a mask on her face.
Personality: Eccentric and domineering, Caramip will drive conversation. She is afraid of women and trembles around them
History: She got into the Blacksmith business at a young age. She worked as a nervous Blacksmith and found it very stressful. After months of barely getting by, Caramip managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She is currently in port desperately looking for someone to get her out; and she is a bit of a kleptomaniac
Ideals: Extrovert. Flaws: Shy. Bonds: Rich, Job, Criminal record, Slave. Occupation: Blacksmith
Voice: Rolls R's
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 70 gp.
Cecily Lincoln, Female Human [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears tight fitting clothing which further accentuates her frame. Her hair is always cut to a buzz. Her fierce gray eyes like to dwell on things.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is obsessed with finding treasure.
History: She was born at the edge of vast desert. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she wants to meet her childhood hero
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature, Criminal record. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 8 (-1) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
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