Murgen Clapham, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'1", this woman wears a custom-built plate barding that's adorned with black lining and desert motifs. She keeps her long brown hair kept up in a rat tail. She wears a mask on her face.
Personality: She is business-like. She takes instructions and follows them to the letter. She has a minor phobia of water and hates getting wet.
History: She was raised in a desert tribe. She was an apprentice working in her father's forge. She has set out to sabotage the competition.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she is wracked by social anxiety
Ideals: Professionalism. Flaws: Fearful. Bonds: Nature, Job, Debt. Occupation: Bookbinder
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 7 (-2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp. Rose (60 gp).
Bardryn Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her tied-back hair is auburn. This amber eyed westerner is not easily forgotten.
Personality: Bardryn hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She served in the navy to pay for her family's outstanding loans. Like her father and her sister before her, after school she went straight into learning to become a Performer. She became a Performer soon after.
Motivation: To be a Fletcher again; and she is greedy
Ideals: Artistic. Bonds: Attractive, Rich, Military, Job. Occupation: Performer
Voice: Voice breaks
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. White pearl (120 gp).
Erky Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: 3'8" and lanky with angular features, he is an attractive figure. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With bright white hair and a scraggly beard. His eyes are likewise brown.
Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. Flattery will make him almost putty in your hands.
History: Gifted from a young age, Erky studied abroad. He helped his father out around the business and became quite the natural. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to open a new tavern; and to be a weaver again
Ideals: Gifted. Flaws: Selfish, Addict. Bonds: Attractive, Job. Occupation: Architect
Voice: Spits words with contempt
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1100 sp. 1 Masterwork Common Melee.
Seven In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman prefers to wear brown pants and tee shirts. Her fur is lavender and very short. She is very pretty but has cold, dead eyes.
Personality: Seven is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Seven was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her parents enrolled her in a Monk school at a young age so that she could practice her psionic talents. She used her abilities to travel the world and help people.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Extrovert, Philantrophist, Gifted. Bonds: Attractive, Poor. Occupation: Miller
Voice: Irish accent
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 10 (+0) | 4 (-3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 40 gp. Chalcedony (20 gp).
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