Seven Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. His beige fur is slicked back into a classic pompadour. His yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: Always inclined to offer people food he seems plenty friendly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Seven lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his brother; and marry his brother to traveling adventurers
Ideals: Philantrophist, Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Poor, Family. Occupation: Fletcher
Voice: Creaky witch voice
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 150 gp. Chrysoberyl (80 gp).
Pearl Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a long, white cloak, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'1" when asserting herself. Her black hair is kept up in a ponytail inside a small hat. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is happy with her job as a Healer. She turns her eye from what people do, preferring to live and let live. She does not believe in violence as a means to an end. She is a dedicated Healer but believes her peers are too gung-ho.
History: She got into the Healer business at a young age. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and a need for knowledge about a nearby landmark
Ideals: Pacifist. Flaws: PTSD, Secretive. Bonds: Attractive, Job, Adventurer. Occupation: Healer
Voice: Rolls R's
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 700 sp.
Liftrasa Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a grey shirt with thin black vertical stripes and blue pants. She has moderate length black hair. She wears a mask on her face.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a great chef.
History: She is the product a well kept family trust fund and as such has never really known need. From there she went from mercenary job to mercenary job. She was granted martial powers by her dying sister.
Motivation: Wants to have a good time and be beloved; and she has money and likes to spend it
Ideals: Disciplined, Gifted, Optimist. Bonds: Rich, Adventurer. Occupation: Bookbinder
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 11 (+0) | 8 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Aldous Mori, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. He has styled his white hair well, parting it to the left. His eyes are gray and beady.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Aldous was born on a far northern island where he grew up under the tutelage of his father, an expert Merchant. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Depressed. Bonds: Immigrant, Poor. Occupation: Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp. Lapis lazuli (9 gp).
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