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NPC Generator

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Advanced [show]


Guy Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He prefers to wear flannel. With bright red hair and a scraggly beard. His gray eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Half-Elves. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: He comes from a rich northern family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has never given up on his painting dream.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Rich, Family. Occupation: Armorer

Voice: Indian accent

Attributes [hide]

Guy Meliamne, Male Half-Elf Aristocrat 1
Medium (5'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Darrow Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a red poncho over his likewise colored trousers and shirt. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Stylist business.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Darrow grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Darrow. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Slave, Criminal record. Occupation: Stylist

Voice: Gruff and masculine

Attributes [hide]

Darrow Kettlewhistle, Male Halfling Paladin 2
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)15 (+2) 9 (-1)7 (-2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 220 gp.


Social Check DCs


Mardnab Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: 3'6" and muscular, this northern woman is generally well dressed albeit a few years behind the times. Her hair is cut close to her head. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a Jeweler first and foremost. She believes firmly that knowledge should be universal. Further she is a bit of a stoner and is frequently out of it.

History: Her father raised her in a mountain cabin. From her teen years she was always beautiful and desirable, so people have always doted on her. She became a Jeweler soon after.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Job, Nature. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Mardnab Maekkelferce, Female Gnome Druid 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 12 (+1)8 (-1) 4 (-3)7 (-2)
Skills Animal Handling -1, Performance +0
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 60 gp. Onyx (70 gp).


Social Check DCs


Raam Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is constantly adorned with expensive silk clothing, often dyed in bright green and red, and wears rings and necklaces with large, colorful gems. He wears a colorful flower in his brown hair. He is baby faced.

Personality: He is very quiet and rarely speaks above a whisper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Rich, Attractive, Nature. Occupation: Miner

Voice: Boston accent

Attributes [hide]

Raam Vice, Male Tiefling Commoner 1
Medium (6'0") Tiefling, Lawful Evil (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)7 (-2) 11 (+0)16 (+3)
Skills Acrobatics +0, Arcana +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 140 gp.


Social Check DCs

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