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Advanced [show]


Fenriz Bright, Male Tiefling [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern man wears a black tunic with grey highlights, and long pastel pants that bunch up around his shoes. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His gold eyes are slightly larger than normal.

Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fenriz is combative with any and all who dare try his patience in the slightest.

History: Born in the north to a Architect, Fenriz learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now spends his time doing works of charity.

Motivation: To clean up the streets; and further expansion of business

Ideals: Athletic, Justice, Philantrophist. Bonds: Job, Religious, Guardian. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Fenriz Bright, Male Tiefling Bard 1
Medium (6'3") Tiefling, True Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 17 (+3)16 (+3) 10 (+0)11 (+0)
Skills Animal Handling +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Terran, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 200 sp. Red spinel (100 gp). 1 Bullseye lantern.


Social Check DCs


Kipper Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and pastel, and wears rings and necklaces with large, colorful gems. He carries with him a set of sais, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His brown hair is knotted and matted. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Miner who has hired him part-time. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has built up a small fortune and can afford his own way.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to get laid

Ideals: Fighting. Flaws: Impulsive, Antagonistic. Bonds: Rich, Has a crush, Debt. Occupation: Miner

Voice: Prounounces S like Z

Attributes [hide]

Kipper Ningel, Male Gnome Bard 2
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 13 (+1)7 (-2) 7 (-2)11 (+0)
Skills Insight +0, Performance +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 sp.


Social Check DCs


Rendar Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is tall, broad shouldered and powerfully built. His hair is long and chestnut with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has always had a great fascination with Tabaxi culture. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rendar took refuge in the old dungeon and found the beat up whip and armor he uses now. Being a Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is currently in port desperately looking for someone to get him out; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Racist, Insane. Bonds: Attractive, Criminal record, Nature, Slave. Occupation: Guard

Voice: Rolls R's

Attributes [hide]

Rendar Addington, Male Half-Orc Fighter 2
Medium (5'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)9 (-1) 6 (-2)10 (+0)
Skills History +1, Performance +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 250 gp. 1 Half-Plate.


Social Check DCs


Rurik Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor, and carries hand crossbows. His brown hair, when down, is lengthy. His thin eyebrows rest above his beady brown eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Justice. Flaws: Ugly. Bonds: Rich. Occupation: Sellsword

Voice: Russian accent

Attributes [hide]

Rurik Trueblood, Male Dwarf Expert 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)9 (-1) 13 (+1)5 (-3)
Skills Nature +1, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 40 pp. Jade (110 gp).


Social Check DCs

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