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NPC Generator

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Advanced [show]


Gunter Gresham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his grey robe and has his monstrous two handed axe always slung over his shoulder. His chestnut hair is cut short. He wears an eyepatch.

Personality: This man loves poetry and to teach people poetry more than just about anything. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born to a Herbalist, his mother struggled to pay the bills. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic, Impeccable. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Ploughman

Voice: Indian accent

Attributes [hide]

Gunter Gresham, Male Human Expert 2
Medium (5'7") Human, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)12 (+1) 7 (-2)10 (+0)
Skills Athletics +2, Medicine +0
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Seven Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a brown Stetson hat and brown clothes. His yellow fur is drawn into a tight pony tail with a rose scrunchie. His green eyes are passionate and lively.

Personality: He can speak with the recently deceased. He is lazy, self-centered, vain, and jealous.

History: Born in the north to a Barkeep, Seven learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Barkeep. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His spouse's relatives view him with great suspicion; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Job, Rich, Family. Occupation: Barkeep

Voice: Low rumbling, strings words together

Attributes [hide]

Seven Blossom, Male Tabaxi Warlock 1
Medium (5'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 6 (-2)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 600 sp.


Social Check DCs


Nemeia Vice, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who does not wear sleeves and tends to eschew shirts when she can avoid it. She has red hair. Her ears are large.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Nemeia is combative with any and all who dare try her patience in the slightest.

History: Born in the south her family was never financially stable. In her 15th year, her parents were killed by a dire rats raid, leaving Nemeia alone in the world. After a stint in an orphanage, she was adopted. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Locksmith

Voice: Soft and mumbly

Attributes [hide]

Nemeia Vice, Female Tiefling Monk 1
Medium (5'7") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)9 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp. Zircon (80 gp).


Social Check DCs


Mastema Revile, Female Tiefling [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear flannel. Her black hair is slicked back into a classic pompadour. Her silver eyes peer out from beneath her top black hat.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. A true patriot, Mastema would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was raised by priests from a young age. Through the years after Mastema was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Mastema's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Mastema and her spouse have recently divorced.

Motivation: She is compelled to act according to her religious beliefs; and she wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic. Bonds: Military, Religious, Mentor. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Mastema Revile, Female Tiefling Paladin 1
Medium (6'4") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)13 (+1) 9 (-1)9 (-1)
Skills Athletics +3, Insight +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Alexandrite (300 gp).


Social Check DCs

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