Vassago Principle, Male Tiefling [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has styled his dark red hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is afraid of women and trembles around them
History: Vassago was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Flaws: Antagonistic, Shy. Bonds: Poor, Adventurer. Occupation: Mayor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 1)
Armor Class 7
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 5 (-3) | 7 (-2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
Possessions: 300 sp.
Corkitron Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear red clothing when he does not wear armor and is in decent physical shape. He has a long golden beard with little hanging trinkets. He has a dull look in his hazel eyes.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better village for his children.
Motivation: He wants to meet his childhood hero; and a strong sense of loyalty to half-orc people
Ideals: Artistic, Gifted. Flaws: Racist. Bonds: Enemies, Adventurer. Occupation: Roofer
Voice: Jittery and nervous
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 7000 cp. Fire opal pendant on a fine gold chain (900 gp). Gold dragon comb with red garnet eye (300 gp). A delicate silver chain set with a tourmaline (60 gp).
Lone Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: 6'2" and muscular, this southern woman is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze. Her yellow fur, when down, is lengthy. She wears an eyepatch.
Personality: She is witty, but her monotone delivery comes off as unnerving She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She comes from a rich southern family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is greedy; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Animal Trainer
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Goblin, Druidic, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp.
Criella Covert, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear green clothing when she does not wear armor. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a cross on it. Her hair is short and red. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She can't help but pocket interesting objects she comes across
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Marry her sister to traveling adventurers; and meet up once more with her childhood friend
Flaws: Insomniac, Shy, Disease. Bonds: Criminal record, Adventurer, Family. Occupation: Courier
Voice: Posh accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 9 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 280 gp.
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Their contribution stands as a beacon of hope for all adventurers!