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NPC Generator

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Advanced [show]


Krimmon Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears suspenders and red workpants. His shirt is yellow, and he wears a heavy red leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. With a patchy white beard and wild white hair. His gray eyes are passionate and lively.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to make almost anything out of random pieces of junk.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted. Flaws: Shy. Bonds: Slave, Immigrant, Nature. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

Krimmon Wildcloak, Male Halfling Commoner 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)12 (+1) 11 (+0)9 (-1)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mamnen Poetry, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is knotted and matted. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of southern immigrants he idolized his mother. Mamnen was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Sculptor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the south; and he wants to meet his childhood hero

Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Mamnen Poetry, Male Tiefling Cleric 1
Medium (6'4") Tiefling, Neutral Good (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 10 (+0)14 (+2) 9 (-1)10 (+0)
Skills Investigation +4
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. Chrysoberyl (140 gp).


Social Check DCs


Hadarai Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, blue, dusty cloak. His golden hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is mildly Elf supremacist, though he does not identify as such. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a forest tribe. Hadarai was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hadarai decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and marry his brother to traveling adventurers

Flaws: Racist, Shy. Bonds: Attractive, Nature, Criminal record, Family. Occupation: Cook

Voice: Pronounces difficult words wrong

Attributes [hide]

Hadarai Qualanthri, Male Elf Adept 1
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)7 (-2) 11 (+0)10 (+0)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs


Symma Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She usually wears her tan robe and has her quarterstaff always slung over her shoulder. She has moderate length blonde hair. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is frequently practicing swordplay.

History: Symma hails from a village terrorized by dire rats. She has had some formal writing training, and achieved minor success. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Someone believes her a fraud.

Ideals: Athletic, Joker, Artistic. Bonds: Military, Enemies. Occupation: Bricklayer

Voice: Old Prospector

Attributes [hide]

Symma Boondiggles, Female Gnome Adept 1
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 6 (-2)9 (-1) 10 (+0)8 (-1)
Skills Intimidation +1, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 sp.


Social Check DCs

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