Everard Clive, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are hazel and beady.
Personality: His tongue was cut out and he uses sign language. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world; and he has money and likes to spend it
Ideals: Logical. Flaws: Ugly, Disease, Fearful. Bonds: Immigrant, Rich. Occupation: Beggar
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 90 gp. Rhodochrosite (8 gp).
Dondon Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white collared shirt and tan pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His white hair is cut jaggedly and amateurishly. His blue eyes lackadaisically let the world flow into them.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.
History: Dondon was born in the west. At a young age he loved to build and create. Through the years after Dondon was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Dondon's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to reunite with his old friends
Ideals: Philantrophist, Persistence. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Assassin
Voice: Scratchy, weak
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 6 (-2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
Possessions: 210 gp.
Harann Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has black crest. Her gold eyes are slightly larger than normal.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Harann hails from a village terrorized by goblins. She struck it rich when she found rare goods in large quantities. Since then, she has sought to make the best of life.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Engraver
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 170 gp. 3 Smokesticks.
Warryn Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His silver hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are blue.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Warryn was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Secretive. Bonds: Family, Rich, Adventurer, Criminal record. Occupation: Adventurer
Voice: Slow speaker
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 12 (+1) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 500 sp. Tiger eye turquoise (9 gp). Eye agate (9 gp). Citrine (20 gp).
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