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NPC Generator

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Advanced [show]


Nalral Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a brown Stetson hat and brown clothes. His chestnut hair is cut short. His eyes, though not visible through his cowl, are amber.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He has been saving his money to try and buy his sister's freedom.

Motivation: Further expansion of business; and his relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Antagonistic, Ugly. Bonds: Immigrant, Family, Job. Occupation: Server

Voice: Posh accent

Attributes [hide]

Nalral Goldfinder, Male Dwarf Expert 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)13 (+1) 9 (-1)13 (+1)
Skills Deception +3, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 500 sp.


Social Check DCs


Watson Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered club and tarnished falchion as well. His hair is always cut to a buzz. His eyes are amber and he is always smoking a pipe.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the north to a Interpreter, Watson learned a great deal about his mother's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He struck the Interpreter job and began his own company from there.

Motivation: Sabotage a competitor; and find a way to reverse the transformation of his sister

Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Attractive, Job, Family. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Watson Whispermouse, Male Halfling Rogue 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 5 (-3)8 (-1) 9 (-1)10 (+0)
Skills History +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 6000 cp. Malachite (16 gp). 1 Banded mail.


Social Check DCs


Koeth Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a yellow costume with the symbols of death on his torso. His white hair is slicked back into a classic pompadour. His eyes are a pleasant violet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a slaver, Koeth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and balancing his hectic life and new sculptor responsibilities is difficult

Ideals: Philantrophist. Bonds: Job, Mentor, Rich. Occupation: Sculptor

Voice: American accent

Attributes [hide]

Koeth Firahel, Male Half-Elf Bard 3
Medium (5'11") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)9 (-1) 12 (+1)5 (-3)
Skills History +1, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 pp. Black pearl (200 gp). Emerald (500 gp). Blue star sapphire (500 gp).


Social Check DCs


Vistra Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her wide-brimmed hat is riddled with cuts and holes. Her violet eyes are passionate and lively.

Personality: Prone to second guessing herself, she comes off as nervous. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Vistra was born in the west. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Vistra took refuge in the ruined castle and found the beat up spear and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Body Guard

Voice: Russian accent

Attributes [hide]

Vistra Bigtoe, Female Dwarf Barbarian 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)6 (-2) 9 (-1)8 (-1)
Skills Athletics +3, History +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 700 sp. 1 Masterwork Artisan’s tools.


Social Check DCs

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