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NPC Generator

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Advanced [show]


Ombul Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a red and white handkerchief worn on his right side. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a cross on it. His brown hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born the only child of a wealthy merchant. Cursed with lycanthropy at a very young age, Ombul has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he feels the way he acts is they only way to get by in the world

Ideals: Artistic, Entrepeneur, Impeccable. Flaws: Disease. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Ombul Brushgather, Male Halfling Aristocrat 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)7 (-2) 13 (+1)11 (+0)
Skills Animal Handling +3, Investigation +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 10 pp. White pearl (50 gp).


Social Check DCs


Naill Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears bulky violet painted plate armor. He has a hunchback. His auburn hair is smooth and relatively long. His hazel eyes have a joyful gleam in them most of the time.

Personality: Naill is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born blind and as such lacked many opportunities for work. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and to reunite with his absent father

Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Rich, Family. Occupation: Farmer

Voice: Sleepy voice

Attributes [hide]

Naill Mundy, Male Half-Elf Wizard 1
Medium (4'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)4 (-3) 13 (+1)13 (+1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 2000 cp.


Social Check DCs


Beleth Fright, Female Tiefling [Permalink]

Personal [hide]

Description: This northern woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her clothes are grease stained in places. Her long blue hair is drawn into a two foot long braid. Her eyes are likewise red. Her teeth are yellowed and unaligned.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is lazy, self-centered, vain, and jealous.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Beleth has worked very hard to control her curse. She moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for her; and she'd like to take her coworkers down a peg

Ideals: Joker. Flaws: Ugly, Selfish, Disease. Bonds: Poor, Immigrant. Occupation: Hunter

Voice: Pirate accent

Attributes [hide]

Beleth Fright, Female Tiefling Barbarian 1
Medium (4'11") Tiefling, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 13 (+1)12 (+1) 9 (-1)17 (+3)
Skills Deception +5
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: Just what you see.


Social Check DCs


Zaffrab Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. His hair is brown and curly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Zaffrab was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To pay off his debts; and his relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Family, Guardian, Debt. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Zaffrab Lingenhall, Male Gnome Commoner 1
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 9 (-1)12 (+1) 11 (+0)8 (-1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0

Possessions: 3000 cp. Hematite (16 gp).


Social Check DCs

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