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NPC Generator

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Advanced [show]


Cecily Willoughby, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman is dressed in an above average manner and is in decent physical shape. Her blonde hair is heavily combed to the right. She wears a mask on her face.

Personality: She acts crazy and hedonistic. Energy wise she seems alert and responsive.

History: She was born in a small desert village. After coming to the age of reason, Cecily took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and she uses money and sex appeal to get what she needs

Ideals: Professionalism, Gifted. Flaws: Hedonist. Bonds: Attractive, Nature. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Cecily Willoughby, Female Human Warlock 2
Medium (5'8") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)9 (-1) 10 (+0)5 (-3)
Skills Acrobatics +1, Intimidation -1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 370 gp. Silver pearl (150 gp). Red garnet (150 gp). Moss agate (11 gp).


Social Check DCs


Sun In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is well dressed, constantly wearing a pastel suit, brown shirt, and black tie. Her red fur is long and unkept. Her copper eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Sun is depressed about a lot of things. She tends to be a nihilist. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Sun has worked very hard to control her curse. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the north; and she loathes her own lifestyle

Ideals: Entrepeneur. Flaws: Ugly, Addict, Depressed, Disease. Occupation: Dilettante

Voice: Relaxed voice

Attributes [hide]

Sun In the Morning, Female Tabaxi Commoner 3
Medium (4'8") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)15 (+2) 12 (+1)13 (+1) 8 (-1)11 (+0)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -2 / 1d8-4, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Jo Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing the road beaten gear of a warrior. She wears a wide-brimmed hat to cover her moderate length black hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She speaks before she thinks and is too direct. She is a ruthless business woman, a trait she acquired from her mother.

History: She was raised by priests from a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove her worth to the world; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Religious, Mentor. Occupation: Fisher

Voice: Gruff and masculine

Attributes [hide]

Jo Stoutbridge, Female Halfling Ranger 3
Small (2'9") Halfling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)6 (-2) 5 (-3)8 (-1)
Skills Perception -1, Religion +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 16000 cp.


Social Check DCs


Azzakh Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a dagger on it. His copper crest is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. He can't help but pocket interesting objects he comes across

History: He was raised in a island tribe. Azzakh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Flaws: Insane, Impulsive, Depressed. Bonds: Criminal record, Nature. Occupation: Merchant

Voice: Middle-eastern accent

Attributes [hide]

Azzakh Delmirev, Male Dragonborn Cleric 1
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 9 (-1)15 (+2) 11 (+0)16 (+3)
Skills Acrobatics +0, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs

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