Lone Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears brown leather gloves, a brown jacket, and tight pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'2" when asserting herself. Her orange fur is long and unkept. Her eyes are hazel and catlike.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Lone was raised in a hard working conservative environment. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She has set out to sabotage the competition.
Motivation: She's attracted to the PC; and she would like to get married and retire
Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Has a crush, Job. Occupation: Apothecary
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 4 (-3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 4000 cp. Large well-done wool tapestry (300 gp).
Roge Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair, while still mostly brown, has prominent grey streaks. His thin eyebrows rest above his beady gray eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Roge was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Mercenary
Voice: Jamaican accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Masterwork Common Melee.
Dalaba Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she is dressed in an above average manner. She has shaved her head bald. Her brown eyes are passionate and lively.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: When she was but 5 years old her parents immigrated from the west. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She left for the west, certain she would find work there.
Motivation: A strong sense of loyalty to Gnomish people.
Ideals: Joker. Flaws: Forgetful, Racist. Bonds: Attractive, Immigrant. Occupation: Bather
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 6 (-2) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -2 / 1d6-4, Ranged +0 / 1d6-2, Grapple -2
Possessions: 5000 cp.
Nurkara Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman wears grey leather gloves, a grey jacket, and tight pants. Her hair is short and silver. Her eyes are amber and beady.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: From birth she was tutored by a cruel and relentless mentor. Nurkara was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Nurkara decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Nurkara and her spouse have recently divorced.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption
Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Mentor. Occupation: Glassblower
Voice: Gruff and masculine
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 6 (-2) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
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