Jade Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears professional attire. His orange fur is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a small toy that he constantly fidgets with.
History: The child of a Roofer, who enjoyed hunting, Jade was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Someone believes him a fraud; and a deep hatred of giants
Ideals: Gifted. Flaws: Shy, Addict. Bonds: Attractive, Nature. Occupation: Stableman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 pp.
Theodoric Brandon, Male Human [Permalink]
Personal [hide]
Description: He wears a simple grey robe with red stripes complete with hood. He has a moderate pudge and is not very fit. His hair, while still mostly black, has prominent grey streaks. He has brown eyes and a grey hat with a red feather.
Personality: Stoic and calm, he prefers to meditate than take action. Flattery will make him almost putty in your hands.
History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To settle down with his crush; and wants to raise his children well
Ideals: Disciplined. Flaws: Selfish. Bonds: Family, Criminal record, Has a crush. Occupation: Bounty Hunter
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1400 sp.
Fistula Crawford, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her silver hair is unkempt and raggedy. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has all her life been fascinated with music.
History: She got into the Spice Merchant business at a young age. Her childhood dream was to be a Mercenary, but she was a colossal failure. She inherited the family business which she has now maintained for 8 years.
Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult; and expand her business
Ideals: Persistence, Artistic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Spice Merchant
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 190 gp. 1 Masterwork Common Ranged Weapon.
Helja Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: A middle-aged woman, she typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail, and is pretty ugly. She wears a top hat to cover her moderate length auburn hair. She has brown eyes and a grey hat with a blue feather.
Personality: She speaks before she thinks and is too direct. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her relatives are trying to arrange a marriage; and regain custody of her son
Flaws: Ugly, Impulsive, Antagonistic. Bonds: Adventurer, Family. Occupation: Dilettante
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 7 (-2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 400 sp. Obsidian (4 gp).
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