Makaria Torment, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman wears a simple burlap shirt and baggy pants. She conceals her sickle with her veritable burlap sack of a shirt. Her hair is cut close to her head. Her eyes are white and she is always smoking a pipe.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Makaria grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Makaria. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Seeks redemption; and to reunite with her absent father
Ideals: Artistic. Flaws: Insane. Bonds: Poor, Family, Criminal record. Occupation: Priest
Voice: Whispers
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 1000 cp. Onyx (70 gp).
Manea Intellect, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Carter. She has a slight overbite and is overall scrawny. She has dyed her greying red hair a little too much giving a sharp red color. Her skin is flawless and her silver eyes scan people very quickly.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Manea was born with her mother's beautiful face. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To be a Bookbinder again; and she is greedy
Ideals: Justice. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Carter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 4 (-3) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 3000 cp. Chrysoberyl (100 gp).
Zepar Anarchy, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is brown, silky, and of moderate length. His silver unseeing eyes seem to look past you.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He feeds upon the attention of others.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Zepar has worked very hard to control his curse. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zepar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Attractive. Occupation: Masseuse
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 2)
Armor Class 8
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 9 (-1) | 9 (-1) | 4 (-3) | 18 (+4) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 360 gp. Eye agate (11 gp). 1 Masterwork studded leather.
Wella Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with white lining and desert motifs. She carries with her a set of monstrous two handed axes, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her red hair has been sun bleached extensively. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a font of random trivia from the lore and stories she has discovered
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Wella and her spouse have recently divorced.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Weaver
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
