Gildmak Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. He wears his red hair up in a very large beehive style do. His face is scarred and worn.
Personality: Aggressive, abrasive, and angry, Gildmak embodies much of what other species detest in the Halflings. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in the north, but his parents moved at a very young age to the west. Through the years after Gildmak was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gildmak's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: Wants a kiss.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Immigrant. Occupation: Healer
Voice: Whispers
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. 1 Superior lock.
Efferil Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is dressed in a clean blue cloak covering his clean studded leather, marred by teas. He wears a Stetson hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.
Motivation: He feels kind of lost in life.
Flaws: Ugly, Mundane, Fearful, Depressed. Bonds: Rich. Occupation: Armorer
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 7 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 290 gp.
Irann Dalanthan, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, she is an attractive figure. She wears tight fitting clothing which further accentuates her frame. Her red hair is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She likes to make people angry or surprised. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She took every job she could get her hands on, but the opportunities for Half-Elves in the east were limited. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Regain custody of her son; and to reunite with her absent father
Ideals: Justice. Flaws: Antagonistic, Mundane. Bonds: Attractive, Immigrant, Family. Occupation: Layabout
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 800 sp.
Left-Handed Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His small hat is riddled with cuts and holes. His amber eyes lackadaisically let the world flow into them.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by drow. Left-Handed was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: To unite with his brother; and marry his brother to traveling adventurers
Flaws: Ugly. Bonds: Enemies, Family, Military, Religious. Occupation: Detective
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. 5 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
