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NPC Generator

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Advanced [show]


Eloise Hardy, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She dresses in collared shirts and wears a proper scarf over her head. Her moppish auburn hair is in a traditional bowl cut. Her eyes, though not visible through her cowl, are green.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. A friendly and beautiful Half-Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Eloise was born with her mother's beautiful face. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern

Flaws: Greedy. Bonds: Enemies, Attractive, Job, Adventurer. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Eloise Hardy, Female Half-Elf Paladin 2
Medium (5'0") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)13 (+1) 8 (-1)9 (-1)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs


Donaar Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His blue crest is slicked back into a classic pompadour. His eyes are red.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Donaar took refuge in the large cave and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Enemies, Slave, Nature, Religious. Occupation: Bookbinder

Voice: Hollow voice

Attributes [hide]

Donaar Mohradyllion, Male Dragonborn Wizard 2
Medium (6'1") Dragonborn, Neutral Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)13 (+1) 9 (-1)6 (-2)
Skills Stealth +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 2000 sp. 1 Half-Plate.


Social Check DCs


Ekemon Despair, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in black turtlenecks beneath a grey coat with pastel slacks. He sports a flattop hair cut. His face is scarred and worn.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has all his life been fascinated with painting.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ekemon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets.

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Guardian, Mentor. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Ekemon Despair, Male Tiefling Commoner 1
Medium (5'4") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)8 (-1) 8 (-1)14 (+2)
Skills Performance +4, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 5000 cp. Silver pearl (100 gp). 1 Chain shirt.


Social Check DCs


Aldous Bohm, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long brown hair is drawn into a two foot long braid. His amber eyes dart from person to person to random spaces in the air.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Flaws: Insane. Bonds: Poor, Attractive, Immigrant, Job. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Aldous Bohm, Male Half-Elf Commoner 2
Medium (5'0") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)13 (+1) 9 (-1)6 (-2)
Skills Athletics +4, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +1

Possessions: 3000 cp. Brass mug with jade inlays (500 gp). Finely wrought small gold bracelet (80 gp). Brass mug with jade inlays (500 gp).


Social Check DCs

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