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NPC Generator

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Ability Scores
Seed

Advanced [show]


Roge Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and is well dressed, but even with his fine clothing he looks run-down. With bright white hair and a scraggly beard. His fierce violet eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He believes the world needs to unite to get rid of drow once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Roge began to lead the lost caravan. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud.

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Enemies, Rich. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Roge Strongbones, Male Halfling Fighter 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 4 (-3)7 (-2) 10 (+0)8 (-1)
Skills Acrobatics +2, Performance +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +1

Possessions: 80 gp. Lapis lazuli (7 gp).


Social Check DCs


Gerald Skelton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. Like his mother and his sister before him, after school he went straight into learning to become a Marshal. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Optimist. Bonds: Adventurer, Attractive, Job, In love. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Gerald Skelton, Male Human Warrior 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)11 (+0) 12 (+1)6 (-2)
Skills Intimidation +0, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp.


Social Check DCs


Joser Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many black ritualistic tattoos. He wears red trousers with black and grey striped suspenders. He wears various colorful collared shirts. His silver hair is slicked back into a classic pompadour. His fierce green eyes like to dwell on things.

Personality: He has a massive crush on the younger sibling of the Tanner who has hired him part-time. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of a Butcher, who enjoyed hunting, Joser was taken on many hunting expeditions. Joser was born on a far northern island where he grew up under the tutelage of his mother, an expert Tanner. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants a kiss.

Flaws: Antagonistic. Bonds: Has a crush, Mentor, Nature, Immigrant. Occupation: Tanner

Voice: Irish accent

Attributes [hide]

Joser Shadowquick, Male Halfling Ranger 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)8 (-1) 8 (-1)9 (-1)
Skills Arcana +1, Nature +1
Senses Passive Perception 9
Languages Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. 4 Antitoxin.


Social Check DCs


Merla Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing a perfectly clean shirt and pair of pants. She has shaved her head bald. Her eyes, though not visible through her cowl, are hazel.

Personality: She snorts whenever she laughs or is feeling confident. She also hits on women, regardless of circumstances.

History: Gifted from a young age, Merla studied abroad. She dropped out of school before completing her studies. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: To reunite with her absent father; and doesn't want to be a sellsword and was forced into it by her family

Ideals: Gifted, Logical. Bonds: Attractive, Has a crush, Family. Occupation: Sellsword

Voice: Breathy voice

Attributes [hide]

Merla Whispermouse, Female Halfling Monk 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)7 (-2) 3 (-4)10 (+0)
Skills Acrobatics +2, Religion +0
Senses Passive Perception 6
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: Golden pearl (90 gp).


Social Check DCs

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